class_name = "CPlane"
object_name = "Ar 234 B-2"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.35, 0.3
y= -0.15, 0.03
z= -0.29, 0.29
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.35, 0.3
y= -0.15, 0.03
z= -0.29, 0.29
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Ar234B2/Ar234B2.mgm",true,true
VisualImage=1,"graphics/planes/Ar234B2/Ar234B2-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Ar234B2_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Ar234B2_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/Ar234B2/Ar234B2_Phys.col"
HitBody="graphics/planes/Ar234B2/Ar234B2.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/Ar234B2.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

//  
CockpitArg = -2, 0000, 0, 00402, 0.500, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.500, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.500, "smooth_clamp", 0.0, "" //  /  () -   

CockpitArg = -2, 0011, 0, 00434, 0.000, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.500, "smooth_wrap",  0.1, "" //   
CockpitArg = -2, 0013, 3, 00439, 0.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0013, 2, 00438, 0.000, "smooth_clamp", 0.1, "" // -    
CockpitArg = -2, 0021, 2, 00730, 0.000, "smooth_clamp", 0.1, "" //   

// - 
CockpitArg = -2, 0012, 1, 00403, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 0, 00420, 0.000, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0010, 0, 00423, 0.500, "smooth_clamp", 0.1, "" //  
//CockpitArg = -2, 0010, 1, 00424, 0.000, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0011, 1, 00430, 0.000, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0013, 0, 00440, 0.000, "smooth_clamp", 0.1, "" //    / 
CockpitArg = -2, 0013, 1, 00450, 0.000, "smooth_clamp", 0.1, "" //    / 

CockpitArg = -2, 0020, 0, 00701, 0.000, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.000, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.000, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.000, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0021, 0, 00705, 0.000, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0021, 1, 00706, 0.000, "smooth_clamp", 0.0, "" //    

//CockpitArg = -2, 0022, 0, 00731, 0.000, "smooth_clamp", 0.0, "" //    
//CockpitArg = -2, 0023, 0, 00735, 0.000, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0022, 0, 00731, 0.000, "smooth_clamp", 0.0, "" //      / 
CockpitArg = -2, 0022, 1, 00732, 0.000, "smooth_clamp", 0.0, "" //      / 
CockpitArg = -2, 0022, 2, 00733, 0.000, "smooth_clamp", 0.0, "" //      / 
CockpitArg = -2, 0022, 3, 00734, 0.000, "smooth_clamp", 0.0, "" //      / 

CockpitArg = -2, 0023, 0, 00735, 0.000, "smooth_clamp", 0.0, "" //      / 
CockpitArg = -2, 0023, 1, 00736, 0.000, "smooth_clamp", 0.0, "" //      / 


//  
CockpitArg = -2, 0408, 2, 00216, 0.000, "smooth_clamp", 0.2, "" //   "" 
CockpitArg = -2, 0641, 1, 04319, 0.000, "smooth_clamp", 0.1, "" //        

//  
CockpitArg = -2, 0100, 0, 01100, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0104, 1, 01113, 0.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0103, 0, 01152, 0.000, "smooth_clamp", 0.1, "" //  ""  

CockpitArg = -2, 0103, 2, 01160, 0.000, "smooth_clamp", 0.1, "" //  ""   
CockpitArg = -2, 0466, 0, 04305, 0.000, "smooth_clamp", 0.1, "" //     RPM
//CockpitArg = -2, 0452, 1, 00209, 0.000, "smooth_clamp", 0.1, "" //     

//  
CockpitArg = -2, 0110, 0, 01200, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0114, 1, 01213, 0.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0113, 0, 01252, 0.000, "smooth_clamp", 0.1, "" //  ""  

CockpitArg = -2, 0113, 2, 01260, 0.000, "smooth_clamp", 0.1, "" //  ""   
CockpitArg = -2, 0466, 1, 04306, 0.000, "smooth_clamp", 0.1, "" //     RPM
//CockpitArg = -2, 0452, 2, 00219, 0.000, "smooth_clamp", 0.1, "" //     


//        
CockpitArg = -2, 0352, 2, 02552, 0.000, "smooth_clamp", 0.0, "" //    

//  
CockpitArg = -2, 1200, 0, 03102, 0.000, "smooth_wrap",  0.1, "" // RPM
CockpitArg = -2, 0200, 0, 03122, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0200, 1, 03142, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0201, 0, 03112, 0.000, "smooth_clamp", 0.5, "" //  
CockpitArg = -2, 0203, 1, 03114, 0.000, "smooth_clamp", 0.5, "" //    
CockpitArg = -2, 1201, 0, 03109, 0.000, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0350, 0, 02501, 1.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0351, 1, 02540, 0.000, "smooth_clamp", 0.0, "" //       

//  
CockpitArg = -2, 1210, 0, 03202, 0.000, "smooth_wrap",  0.1, "" // RPM
CockpitArg = -2, 0210, 0, 03222, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0210, 1, 03242, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0211, 0, 03212, 0.000, "smooth_clamp", 0.5, "" //  
CockpitArg = -2, 0213, 1, 03214, 0.000, "smooth_clamp", 0.5, "" //    
CockpitArg = -2, 1211, 0, 03209, 0.000, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0350, 1, 02511, 1.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0351, 2, 02541, 0.000, "smooth_clamp", 0.0, "" //       


// - 
CockpitArg = -2, 0400, 0, 08511, 0.000, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.000, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.000, "smooth_wrap",  0.2, "" //  - 45- 
CockpitArg = -2, 1400, 0, 08513, 0.000, "smooth_wrap",  0.1, "" //  -  

CockpitArg = -2, 1400, 1, 08551, 0.000, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 1405, 0, 08561, 0.000, "smooth_wrap",  0.1, "" //   - 

CockpitArg = -2, 0401, 0, 08003, 0.500, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.500, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 2, 00206, 0.500, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.500, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 1401, 0, 08011, 0.500, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.500, "smooth_wrap",  0.1, "" //    ()

CockpitArg = -2, 0402, 0, 08253, 0.500, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.000, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -2, 1402, 0, 08252, 0.000, "smooth_wrap",  0.1, "" //    -  ( )

CockpitArg = -2, 1408, 1, 08260, 0.500, "smooth_clamp", 0.1, "" //   -  
CockpitArg = -2, 0409, 0, 08264, 0.000, "smooth_wrap",  0.5, "" //   -  
CockpitArg = -2, 0409, 1, 08265, 0.000, "smooth_wrap",  0.1, "" //   -   

CockpitArg = -2, 1402, 1, 08232, 0.500, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 1403, 0, 08201, 0.000, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 1407, 1, 08211, 0.000, "smooth_wrap",  0.1, "" //   

CockpitArg = -2, 0404, 0, 08100, 0.500, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.000, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 2, 08102, 0.000, "smooth_clamp", 0.0, "" //  -  

CockpitArg = -2, 0407, 0, 08290, 0.500, "smooth_clamp", 0.2, "" // 

CockpitArg = -2, 0641, 2, 04330, 0.500, "smooth_clamp", 0.1, "" //  -  
CockpitArg = -2, 0641, 3, 04331, 0.500, "smooth_clamp", 0.1, "" //  -   

CockpitArg = -2, 0642, 0, 04332, 0.500, "smooth_clamp", 0.1, "" //  -   
CockpitArg = -2, 0642, 1, 04333, 0.500, "smooth_clamp", 0.1, "" //  -   
CockpitArg = -2, 0642, 2, 04334, 0.500, "smooth_clamp", 0.1, "" //  -   
CockpitArg = -2, 0642, 3, 04335, 0.500, "smooth_clamp", 0.1, "" //  -   

CockpitArg = -2, 0405, 1, 08063, 0.500, "smooth_clamp", 0.1, "" //  "/"   

CockpitArg = -2, 1409, 0, 08013, 0.500, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 1409, 1, 08014, 0.500, "smooth_wrap",  0.1, "" //    ( )

//  
CockpitArg = -2, 0530, 0, 06005, 0.000, "smooth_clamp", 0.1, "" //   


// 
CockpitArg = -2, 0451, 1, 05700, 0.000, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0463, 2, 05702, 0.000, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0434, 3, 06012, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0462, 1, 06014, 0.400, "smooth_clamp", 0.1, "" //     . Default = 140 /^2.


// 
CockpitArg = -2, 0452, 0, 04314, 0.000, "smooth_clamp", 0.2, "" // 
CockpitArg = -2, 0464, 0, 04315, 0.000, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 0450, 2, 04310, 0.000, "smooth_clamp", 0.1, "" //  ""
CockpitArg = -2, 0552, 0, 04313, 0.000, "smooth_clamp", 0.1, "" //  "" ( )

CockpitArg = -2, 0464, 1, 04316, 0.000, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0464, 2, 04317, 0.000, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0551, 0, 04311, 0.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0450, 3, 04312, 0.000, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0351, 0, 02529, 0.000, "smooth_clamp", 0.0, "" //   

CockpitArg = -2, 0450, 0, 04301, 0.000, "smooth_clamp", 0.1, "" //  - 1
CockpitArg = -2, 0450, 1, 04302, 0.000, "smooth_clamp", 0.1, "" //  - 2


//   ()
CockpitArg = -2, 0430, 0, 04500, 0.000, "smooth_clamp", 0.1, "" //   +      -
CockpitArg = -2, 0430, 1, 60210, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.000, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0430, 3, 60212, 0.000, "smooth_clamp", 0.1, "" //     ( -)

CockpitArg = -2, 0431, 0, 04324, 0.000, "smooth_clamp", 0.1, "" //     -
CockpitArg = -2, 0431, 1, 04323, 0.000, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.000, "smooth_clamp", 0.1, "" //      ()

CockpitArg = -2, 0435, 0, 04350, 0.000, "smooth_clamp", 0.1, "" //    


//  
CockpitArg = -2, 0850, 0, 07000, 0.000, "smooth_clamp", 0.1, "" //  (1- )  
CockpitArg = -2, 0850, 1, 07001, 0.000, "smooth_clamp", 0.1, "" //   (1- )  
CockpitArg = -2, 0850, 2, 07002, 0.000, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0850, 3, 07003, 0.000, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0851, 0, 07004, 0.000, "smooth_clamp", 0.1, "" //  / 
CockpitArg = -2, 0860, 0, 07050, 0.000, "smooth_clamp", 0.1, "" //   


//   
CockpitArg = -2, 0861, 0, 07210, 0.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0861, 1, 07211, 0.000, "smooth_clamp", 0.1, "" //    


//  
CockpitArg = -2, 0434, 0, 06009, 0.000, "smooth_clamp", 0.2, "" //    ("")
CockpitArg = -2, 0434, 1, 06010, 0.000, "smooth_clamp", 0.2, "" //   


//  
CockpitArg = -2, 0460, 0, 09055, 0.000, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0460, 1, 09056, 0.000, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0460, 2, 09057, 0.000, "smooth_clamp", 0.1, "" //      

CockpitArg = -2, 0454, 2, 09002, 0.000, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0460, 3, 09058, 0.000, "smooth_clamp", 0.1, "" //    


// 
CockpitArg = -2, 0454, 1, 09144, 0.000, "smooth_clamp", 0.2, "" // C    
CockpitArg = -2, 0457, 2, 09181, 0.000, "smooth_wrap",  0.2, "" //       
CockpitArg = -2, 0457, 0, 09182, 0.000, "smooth_wrap",  0.2, "" //    

CockpitArg = -2, 0454, 3, 09041, 0.000, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0453, 3, 09042, 0.000, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0459, 0, 09051, 0.000, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0459, 1, 09052, 0.000, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0459, 2, 09053, 0.000, "smooth_clamp", 0.0, "" //   

CockpitArg = -2, 0455, 0, 09171, 0.000, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0455, 1, 09172, 0.000, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0455, 2, 09173, 0.000, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0641, 0, 04318, 0.000, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0473, 0, 09203, 0.000, "smooth_wrap",  0.0, "" //      
CockpitArg = -2, 0473, 1, 09303, 0.000, "smooth_wrap",  0.0, "" //      

CockpitArg = -2, 0470, 0, 09114, 0.000, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0470, 1, 09214, 0.000, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0490, 0, 09060, 0.000, "smooth_wrap",  0.1, "" //   

CockpitArg = -2, 0601, 1, 09103, 0.000, "smooth_clamp", 0.0, "" //     
CockpitArg = -2, 0601, 2, 09142, 0.000, "smooth_clamp", 0.0, "" //      

CockpitArg = -2, 0602, 2, 09106, 0.000, "smooth_clamp", 0.1, "" //         
CockpitArg = -2, 0602, 3, 09107, 0.000, "smooth_clamp", 0.1, "" //         
CockpitArg = -2, 0603, 2, 09108, 0.000, "smooth_clamp", 0.1, "" //             
CockpitArg = -2, 1603, 1, 09111, 0.000, "smooth_clamp", 0.3, "" //       -   
CockpitArg = -2, 0603, 0, 09112, 0.000, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0601, 3, 09143, 0.000, "smooth_clamp", 0.1, "" //    

//CockpitArg = -2, 0600, 0, 09100, 0.000, "smooth_clamp", 0.1, "" //  

//CockpitArg = -2, 0601, 0, 09102, 0.000, "smooth_clamp", 0.0, "" //  
//CockpitArg = -2, 0602, 0, 09104, 0.000, "smooth_clamp", 0.1, "" //    -   

//CockpitArg = -2, 0603, 3, 09109, 0.000, "smooth_clamp", 0.1, "" //   ,  2

//CockpitArg = -2, 1603, 0, 09110, 0.000, "smooth_clamp", 0.1, "" //    -   


[attach=0]
	position= 5.1, -0.45, 0.0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Ar234_GER44.txt"
[end]

[attach=1]
	position= -1.758,0.022,-1.185
	rotation= -80, -10, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

[attach=3]
	position= 5.505, -0.871, 0.0
	//object = "LuaScripts/WorldObjects/Planes/Sights/BombSightHe111.txt"
[end]

[attach=4]
	position= 5.465, -0.871, 0.0
	//object = "LuaScripts/WorldObjects/Planes/Sights/BombSightVizirHe111.txt"
[end]

[attach=5]
	position= 5.457, 0.693, 0.078
	object = "LuaScripts/WorldObjects/Planes/Sights/DiveBombSightAr234.txt"
[end]

[attach=6]
	position = 0.0, 0.0, 0.0
	rotation = 0,0,-8
	object = "LuaScripts/WorldObjects/Planes/Sights/VisorCameraByAttachSingleEyeAr234.txt"
	convex="gunsight1",false	//false: Attach object relative to convex (not absolute)
[end]

[attach=7]
	position = 0.0, 0.0, 0.0
	rotation = 0,0,0
	object = "LuaScripts/WorldObjects/Planes/Sights/DiveBombSightReticleAr234.txt"
	convex="gunsight1",false	//false: Attach object relative to convex (not absolute)
[end]

AttachedCameras = "LuaScripts/WorldObjects/fixcameras/Planes/Ar234B2.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 22.0

SendRate = 5,50 //normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Ar_234_B2"

InitialSpeedInAir = 400.0 // ,      , 200...700 /.

ParallaxDistance = 400.0

MinCartridgeCaseTime = 0.05 //       

BombDoorPeriod0=3,15,8,true

FTCoord=0.17,0.055,0

FlarePos= 5.474, -0.136, 0.514
FlareDir= 0.45, 0.0, 0.89
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true //        

GunsightPosition = 5.485, 0.687, 0.078

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement] //     
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 2.619, -0.217, -2.062
		Mass = 11.0
		CxaS = 0.0
	[end]
	
	[AdditionalElement] //     
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 2.619, -0.217, 2.062
		Mass = 11.0
		CxaS = 0.0
	[end]
	
	[AdditionalElement] //      
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 2.869, -0.217, -2.062
		Mass = 15.0
		CxaS = 0.0
	[end]
	
	[AdditionalElement] //      
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 2.869, -0.217, 2.062
		Mass = 15.0
		CxaS = 0.0
	[end]
	
	[AdditionalElement] //   
		AttachToPart = "^1_Fuse_Ctl_8"
		Position = 1.262, -0.714, 0.0
		Mass = 38.33
		CxaS = 0.0
	[end]
[end]

[WeaponMode=1]
	WMname="Ar234B2_BombLoad"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="Ar234B2_BombSight"
	WMgroup="2"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //    Lotfe 7K
		AttachToPart = "^1_Fuse_Ctl_8"
		Position = 	5.505, -0.477, 0.0
		Mass = 33.09
		CxaS = 0.0
	[end]
	
	[AdditionalElement] //     Lotfe 7K
		AttachToPart = "^1_Fuse_Ctl_8"
		Position = 	5.465, -0.871, 0.0
		Mass = 0.0
		CxaS = 0.006
	[end]
	
	[AttachedObject]
		attach = 3
		object = "LuaScripts/WorldObjects/Planes/Sights/BombSightHe111.txt"
	[end]
	
	[AttachedObject]
		attach = 4
		object = "LuaScripts/WorldObjects/Planes/Sights/BombSightVizirHe111.txt"
	[end]
[end]

[WeaponMode=3]
	WMname="Ar234B2_PhotoEquipment"
	WMgroup="2"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement] //    Rb 75/30
		AttachToPart = "^1_Fuse_Ctl_8"
		Position = -1.845, 0.005, 0.0
		Mass = 102.0
		CxaS = 0.0
	[end]
	
	[AdditionalElement] //    Rb 75/30
		AttachToPart = "^1_Fuse_Ctl_14"
		Position = -2.606, 0.068, 0.0
		Mass = 102.0
		CxaS = 0.0
	[end]
[end]

[WeaponMode=4]
	WMname="Ar234B2_Mirrors"
	WMgroup="3"
	PlaneModArg=19008
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement] //    
		AttachToPart = "^1_Fuse_Ctl_8"
		Position = 5.480, 0.036, 0.0
		Mass = 0.6
		CxaS = 0.0
	[end]
[end]

[WeaponMode=5]
	WMname="Ar234B2_JetBoosters"
	WMgroup="4"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=6]
	WMname="Ar234B2_GunPod"
	WMgroup="1"
	PlaneModArg=19007
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_8"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.983, -1.102, -0.052 //          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 101.921 //          
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 2.849, 49.133, 49.151, -2.273, -1.477, 0.348
		CarriageCxaS = 0.036 //      
		CarriageDragPosition = 1.171, -1.074, 0.0
		DefaultGunPosition =  2.810, -1.165, -0.121	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_8"  //  CollisionBox   ,      
		AmmunitionPosition = 0.346, -1.048, -0.074 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.340, -1.238, -0.040
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9072	//     
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_8"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.239, -1.165, 0.118//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 44.800 //       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.277, 8.132, 8.278, -0.313, 0.118, -0.015
		CarriageCxaS = 0.0
		CarriageDragPosition = 0.0, 0.0, 0.0
		DefaultGunPosition = 2.810, -1.165, 0.121	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_8"  //  CollisionBox   ,      
		AmmunitionPosition = 0.346, -1.048, 0.074 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.340, -1.238,  0.040
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9073	//     
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=7]
	WMname="Ar234B2_BreakingParachute"
	WMgroup="5"
	PlaneModArg=19006
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //   
		AttachToPart = "^1_Fuse_Ctl_14"
		Position = -3.48, -0.308, 0.0
		Mass = 33.05
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_Fuse_Ctl_14"
		Position = -5.298, -0.292, 0.044
		Mass = 0.0
		CxaS = 0.004
	[end]
[end]

//[WeaponMode=8]
//	WMname="Ar234B2_NavSystem"
//	WMgroup="7"
//	PlaneModArg=19009
//	TurretID=-1
//	TurretDefault=""
//	TurretMod=""
//
//	[AdditionalElement] //   
//		AttachToPart = "^1_Fuse_Ctl_8"
//		Position = 3.863, 0.328, 0.0
//		Mass = 52.7
//		CxaS = 0.0
//	[end]
//[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-3,-5,-6
	AnimationVal=0.0
	name="SC500-1"
	GunAmmunition0=-1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=1]
	WeaponModes=-1,-3,-5,-6
	AnimationVal=0.35
	name="SC500-1 + SC250-2"
	GunAmmunition0=-1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=-1,-3,-5,-6
	AnimationVal=0.35
	name="SC500-3"
	GunAmmunition0=-1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=3]
	WeaponModes=1,-3,-5,-6
	AnimationVal=0.0
	name="SC1000-1"
	GunAmmunition0=-1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=4]
	WeaponModes=1,-3,-5,-6
	AnimationVal=0.35
	name="SC1000-1 + SC250-2"
	GunAmmunition0=-1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=5]
	WeaponModes=6,-1,-3,-5
	AnimationVal=0.35
	name="0,1-MG15120-APHE-400 + SC250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=6]
	WeaponModes=6,-1,-3,-5
	AnimationVal=0.35
	name="0,1-MG15120-APHE-400 + SC500-2"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=7]
	WeaponModes=6,-1,-5
	AnimationVal=0.0
	name="0,1-MG15120-APHE-400"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=8]
	WeaponModes=5,-1,-3,-6
	AnimationVal=0.0
	name="SC500-1"
	GunAmmunition0=-1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_L.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_R.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=9]
	WeaponModes=5,-1,-3,-6
	AnimationVal=0.35
	name="SC500-1 + SC250-2"
	GunAmmunition0=-1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_L.txt"
	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_R.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=10]
	WeaponModes=5,-1,-3,-6
	AnimationVal=0.35
	name="SC500-3"
	GunAmmunition0=-1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_L.txt"
	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_R.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=11]
	WeaponModes=15,-3,-6
	AnimationVal=0.0
	name="SC1000-1"
	GunAmmunition0=-1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_L.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_R.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=12]
	WeaponModes=15,-3,-6
	AnimationVal=0.35
	name="SC1000-1 + SC250-2"
	GunAmmunition0=-1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_L.txt"
	Bomb4=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_R.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=13]
	WeaponModes=56,-1,-3
	AnimationVal=0.35
	name="0,1-MG15120-APHE-400 + SC250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_L.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_R.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=14]
	WeaponModes=56,-1,-3
	AnimationVal=0.35
	name="0,1-MG15120-APHE-400 + SC500-2"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_L.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_R.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=15]
	WeaponModes=56,-1
	AnimationVal=0.0
	name="0,1-MG15120-APHE-400"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_L.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_R.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=16]
	WeaponModes=5,-1,-6
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_L.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_R.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=17]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

// 

[Ammunition=18]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=19]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	Bomb0=9, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=10, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=20]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	Bomb0=11, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=21]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=22]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=23]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=24]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=25]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	Bomb0=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=26]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=27]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	Bomb0=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=28]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	Bomb0=23, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=29]
	WeaponModes=-1,-5,-6
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=25, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 67   133 -  2082 (  MG 151/20)
	ExpendableMass = 28.9926
	ResidualMass = 20.1474
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=200
	RoundsInMagazine=200
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   

[attach=20]
	position= 1.350, -1.006, 0.0 //     SC500 // TODO
	convex = "^1_Fuse_Ctl_8"
	rotation= 0.0, 0.0, 0.0
[end]

[attach=21]
	position= 1.287, -1.096, 0.0 //     SC1000 // TODO
	convex = "^1_Fuse_Ctl_8"
	rotation= 0.0, 0.0, 0.0
[end]

[attach=22]
	position= 1.288, -1.094, -2.059 //     SC250 // TODO
	convex = "^1_EngCowl_Lft_0"
	rotation= 0.0, 0.0, 0.0
[end]

[attach=23]
	position= 1.288, -1.094, 2.059 //     SC250 // TODO
	convex = "^1_EngCowl_Rgt_0"
	rotation= 0.0, 0.0, 0.0
[end]

[attach=24]
	position= 1.350, -1.131, -2.058 //     SC500 // TODO
	convex = "^1_EngCowl_Lft_0"
	rotation= 0.0, 0.0, 0.0
[end]

[attach=25]
	position= 1.350, -1.131, 2.058 //     SC500 // TODO
	convex = "^1_EngCowl_Rgt_0"
	rotation= 0.0, 0.0, 0.0
[end]

//     Rato

[attach=30]
	position= 1.177, -0.235, -3.587 //      Rato
	convex = "^1_WingL_Out_0"
	rotation= 0.0, 0.0, 10.0
[end]

[attach=31]
	position= 1.177, -0.235, 3.587 //      Rato
	convex = "^1_WingR_Mid_0"
	rotation= 0.0, 0.0, 10.0
[end]

//   

[attach=60]
	position= -5.089, 0.157, -0.160
	convex = "^1_Fuse_Ctl_14"
	rotation= -90.0, -8.0, 0.0
[end]
[attach=61]
	position= 0.655, 0.333, -6.895
	convex = "^1_WingL_Out_0"
	rotation= 0.0, 0.0, -1.0
[end]
[attach=62]
	position= 0.655, 0.333, 6.895
	convex = "^1_WingR_Out_0"
	rotation= 0.0, 0.0, -1.0
[end]

//    SC500
[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0 // TODO
	Rotation = 0
	AttachPos = 1.350, -1.006, 0.0
	Convex = "^1_Fuse_Ctl_8"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.032
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]

//    SC1000
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0 // TODO
	Rotation = 0
	AttachPos = 1.287, -1.096, 0.0
	Convex = "^1_Fuse_Ctl_8"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.043
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]

//     SC250
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.288, -1.094, -2.059
	Convex = "^1_EngCowl_Lft_0"
	BombHolderMass = 22.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.02
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]

//     SC250
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.288, -1.094, 2.059
	Convex = "^1_EngCowl_Rgt_0"
	BombHolderMass = 22.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.02
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]

//     SC500
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.350, -1.131, -2.058
	Convex = "^1_EngCowl_Lft_0"
	BombHolderMass = 22.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.04
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]

//     SC500
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.350, -1.131, 2.058
	Convex = "^1_EngCowl_Rgt_0"
	BombHolderMass = 22.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.04
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]

//-------------------------------------------

//     Rato
[BombHolder=6]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_L.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.177, -0.235, -3.587
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.043
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]

//     Rato
[BombHolder=7]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/Container_Rato_R.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.177, -0.235, 3.587
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.043
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]

//-------------------------------------------

//  
[BombHolder=8]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.089, 0.157, -0.160
	Convex = "^1_Fuse_Ctl_14"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 1 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=9]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.655, 0.333, -6.895
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 1 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=10]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.655, 0.333, 6.895
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 1 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=11]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.089, 0.157, -0.160
	Convex = "^1_Fuse_Ctl_14"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 2 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=12]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.655, 0.333, -6.895
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 2 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=13]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.655, 0.333, 6.895
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 2 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=14]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.089, 0.157, -0.160
	Convex = "^1_Fuse_Ctl_14"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 3 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=15]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.655, 0.333, -6.895
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 3 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=16]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.655, 0.333, 6.895
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 3 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=17]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.089, 0.157, -0.160
	Convex = "^1_Fuse_Ctl_14"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 4 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.655, 0.333, -6.895
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 4 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=19]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.655, 0.333, 6.895
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 4 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=20]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.089, 0.157, -0.160
	Convex = "^1_Fuse_Ctl_14"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 5 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=21]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.655, 0.333, -6.895
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 5 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=22]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.655, 0.333, 6.895
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 5 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=23]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.089, 0.157, -0.160
	Convex = "^1_Fuse_Ctl_14"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 6 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=24]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.655, 0.333, -6.895
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 6 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=25]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.655, 0.333, 6.895
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.008
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 6 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=7.25

[Entrance]
	EntrancePos= 5.1, -0.21, 0.0
	EntranceRot= 0,0,0
	JumpDir=0,-1,-1.5
[end]
[Entrance]
	EntrancePos= 5.1, -0.21, 0.0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits=	-180.0,	-173.0,	 -2.0,	+90.0
SectorLimits=	-173.0,	-168.0,	 -3.0,	+90.0
SectorLimits=	-168.0,	-155.0,	  3.0,	+90.0
SectorLimits=	-155.0,	-140.0,	  2.0,	+90.0
SectorLimits=	-140.0,	-105.0,	-68.0,	+90.0
SectorLimits=	-105.0,	 -90.0,	-72.0,	+90.0
SectorLimits=	 -90.0,	 -75.0,	-72.0,	+90.0
SectorLimits=	 -75.0,	 -40.0,	-72.0,	+90.0
SectorLimits=	 -40.0,	 -25.0,	-71.0,	+90.0
SectorLimits=	 -25.0,	  -8.0,	-74.0,	+90.0
SectorLimits=	  -8.0,	  +8.0,	-74.0,	+90.0
SectorLimits=	  +8.0,	 +25.0,	-74.0,	+90.0
SectorLimits=	 +25.0,	 +40.0,	-71.0,	+90.0
SectorLimits=	 +40.0,	 +75.0,	-72.0,	+90.0
SectorLimits=	 +75.0,	 +90.0,	-72.0,	+90.0
SectorLimits=	 +90.0,	+105.0,	-72.0,	+90.0
SectorLimits=	+105.0,	+140.0,	-68.0,	+90.0
SectorLimits=	+140.0,	+155.0,	  2.0,	+90.0
SectorLimits=	+155.0,	+168.0,	  3.0,	+90.0
SectorLimits=	+168.0,	+173.0,	 -3.0,	+90.0
SectorLimits=	+173.0,	+180.0,	 -2.0,	+90.0

[DROGUE_CHUTE]
	Object = "LuaScripts/WorldObjects/Planes/DrogueChutes/Ar234B2_DrogueChute.txt"
	InitialDelay = 0.5 // [sec] (optional, default = 0)
	InitialPosition = "^1_Fuse_Ctl_14", -3.660, -0.160, 0
	ContainerDepth = 0.4 // [m] (optional, default = 0)
	EjectionVelocity = -0.160, -1, 0 // [m/sec] (optional, default = {0,0,0})
	HookPosition = "^1_Fuse_Ctl_14", -5.450, -0.116, 0
	ReLoadTime = 10 // [sec]
[END]

//AIRPLANE DAMAGE
//    ,   ,   ,    ,    .

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_0",    3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_1",    3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_4",    3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_8",   20.0, 2.0, 0.2 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11",  20.0, 2.0, 0.2 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_16",  25.0, 2.0, 0.2 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Rudder_Ctl_0", 20.0, 0.2, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 1, "^1_Rudder_Ctl_0", 20.0, 0.2, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_1",   3.0, 0.5, 0.1 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_4",   3.0, 0.5, 0.1 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_8",  20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_15", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0",   20.0, 3.0, 0.3 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_Fuse_Ctl_9",  20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Ailer_L_0",   10.0, 0.3, 0.1 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_Fuse_Ctl_10", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_In_0",  20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Ailer_R_0",   10.0, 0.2, 0.1 // AILERON_DM_SETTINGS
	[END]

	[STABILIZER=0]
		Link = 0, 0, "^1_Fuse_Ctl_0",  2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_4",  2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_8",  2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_14", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]
	
	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_0",   10.0, 0.5, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_4",   10.0, 0.5, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_8",   10.0, 0.5, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11",  10.0, 0.5, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_14",  10.0, 0.5, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_15",  10.0, 0.2, 0.1 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Rudder_Ctl_0", 10.0, 0.2, 0.1 // RUDDER_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM

[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~eng02"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

SphereHitProtection=0	//          

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=2
	ArmorBack=16.7
	ArmorTop=0
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=2
	ArmorBack=16.7
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 //  
energyloss="~eng02",true,5.0,20000 //  

energyloss="~ftank01",true,0.7,10000 //   
energyloss="~ftank02",true,0.7,10000 //   
									 
energyloss="~otank01",true,0.7,20000 //  

//Armor

energyloss="~armor01",false,15.0,1	//    - 16.7 

//Undercarriage Group

energyloss="WheelL_0",true,5.0,1 //  
energyloss="GearL_1",true,5.0,1	 //   
energyloss="GearL_0",true,5.0,1	 //  
								 
energyloss="WheelR_0",true,5.0,1 //  
energyloss="GearR_1",true,5.0,1	 //   
energyloss="GearR_0",true,5.0,1	 //  
								 
energyloss="WheelC_0",true,5.0,1 //  
energyloss="GearC_1",true,5.0,1  //    
energyloss="GearC_0",true,5.0,1  //    

//Armament Group

energyloss="~gun01",true,4.0,1 //   MG-151/20
energyloss="~gun02",true,4.0,1 //   MG-151/20

energyloss="~gun01_ammo",true,0.7,20000 //    MG-151/20
energyloss="~gun02_ammo",true,0.7,20000 //    MG-151/20

energyloss="~autopilot",true,3.0,1 //    
energyloss="~photo01",true,3.0,1   //  
energyloss="~photo02",true,3.0,1   //  

SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=253
max_CAS=825

DangerAoA = 11.1							// -   
CriticalAoA = 14.1							//   
Maxny = 4.5								    // - 
DangerMach = 0.79							// -  
DangerV = 850.0								//    
MaxGearV = 350.0							// -     
MaxFlapV = 280.0							// -     
TakeOffV = 240.0							//   
ClimbV = 400.0								//     
DescendV = 270.0							//    
minV = 248.0								// -  
minVDeltaFlaps = 26.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = true							//     (true - , false - )
OilMaxTemperature = 120.0					// -    
ExhaustMaxTemperature = 750.0				// -     
//WaterMaxTemperature = 0.0					// -    
//CylinderHeadMaxTemperature = 0			// -     
